I have had a few successful well businesses. I have oddly enough once owned one of the top 10 multiplayer servers for Minecraft, had my music streamed to over 1.3 million people, and was licensed my own YouTube CMS in 2009 which led to managing a network of video content creators on YouTube collectively generating 4 billion views every month of all sorts of niches and responsible for the growth of the network that ended up raising over 60 million dollars in cumulative revenue.
But those are the odd ones out. I have failed at far more businesses than I have succeeded at.
I don’t regret any of the failures. They took up thousands of hours and cost lots of money, but each one taught me something and helped set my feet on the right track.
Here they all are in one place: my shameful mistakes, my embarrassingly bad ideas, and my naive enthusiasm.
A niche specific gambling web application that traded automatically with Steam Powered’s API to exchange real life valued virtual items for our made-up currency.
This was a project I partnered with a full stack developer I had affiliation within early ventures, so finding a developer was easy and it barely took any convincing. The purpose of the application was to create a real-time updating roulette interface users can deposit/withdraw virtual items from the game Counter Strike at any time through automated bots.
Being responsible for gaining traction for our platform I referenced to influencers in the related niche to stand as promoters. We traded web figurative currency for exchange traffic time to streamers and spiked to 15k gamblers in user-base in the first 10 days of release.
Valve, the parent company placed an item trade restriction that slowed all transactions and prohibited the use of gambling websites so that was real fun while it lasted.
I never owned Konsole Kingz but I consider it a career highlight because of the value added from the mentors that surrounded me. The revenue model was to sell branded graphics on the Xbox Marketplace as profile pictures but my introduction was to leverage and utilize Konsole Kingz rolodex of influencers to partner and monetize YouTube views.
Bent pixels vision that overseen the Konsole Kingz network was to leverage the existing audience and build the brand to become an industry leader for urban gamers interested in Hip hop, sports, and gaming. Building brand awareness outside the Xbox Marketplace strategy was to create content marketing to drive qualified leads to the network and new viewers for the media division. The Xbox Marketplace where the brand had been seen and used by millions of players KonsoleKingz never fails to be recognized by Xbox gamers.